Land forts help deter attacks from other land tiles while coastal forts do the same from attacks coming from the sea. Permanent fortifications can also be constructed. If you have too many air wings at an airbase, you will face stacking penalties. They can be built up to level 10 with each level allowing an additional 200 aircraft to be based there. Air BasesĪir bases are needed to station your air force. Naval bases serve the same function as supply hubs but over the sea rather than on land. Fortunately, many countries begin the game with several already built so it may not be necessary to construct many, if any, additional ones. They are necessary, however, to supply your troops in the field. Supply hubs are another rather expensive building (20,000 CIC). Keep in mind that they need to be connected on both ends to a supply hub, however. level 5) allows for much more supply throughput. Railways are now the primary route for logistics in the game. Railways are a new addition to the game in the No Step Back DLC. Higher infrastructure increases the amount of resources extracted, speeds up construction times, and improves supply throughput in that province. Infrastructure represents the road network and electrical grid of a province and can be built up to a maximum of level 5. Other than production buildings, there are several non-production buildings that can also be constructed by the player. We will discuss rubber and oil along with the other resources in the game later in the tutorial. This yield can be further increased with techs found in the industry tab of the tech tree. Synths produce one oil and one rubber each. Ships are produced at naval dockyards instead, which can only be built on the coast. Mils can produce army equipment like tanks, small arms, trucks, and artillery as well as aircraft for your air force. Mils are factories that produce equipment for your armed forces. (This doesn’t factor in any modifiers like techs, advisors, infrastructure, etc).Ĭivs are also used to trade for resources needed for production, but more on that later. This means that with 75 CIC, it would take 144 days to build another civ. They are expensive to construct (10,800 construction industrial capacity – CIC) but essential if you plan on building a lot.Įach civ provides 5 CIC (Construction Industrial Capacity = what you use to build.) each day and you can have up to 15 civs working on constructing a single building at a time. (There are also specialist buildings such as rocket test sites and nuclear reactors but these aren’t useful until the late game and even then on a limited basis). Constructing buildings doesn’t require any resources.īuildings can be broken down into two basic categories: You can queue up multiple buildings at once or build them one by one. Here you can decide which buildings to construct and where. You can access everything construction by clicking on the ‘construction’ tab at the top of the screen. Conclusion Construction Hearts of Iron 4 Construction.
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